RED DEAD REDEMPTION 2

Image result for RED DEAD REDEMPTION 2 PLAYSTATION

VISÃO GERAL

– Estimated achievement difficulty: 5/10
– Offline: 34/51 [680]
– Online: 17/51 [320]
– Approximate amount of time to 1000200+ Hours
– Minimum number of playthroughs needed: 1
– Missable achievements: 4 – “Lending a Hand,” “Friends with Benefits,” “Give to the Poor,” and “Errand Boy
– Does difficulty affect achievements: No
– Unobtainable/glitched achievements: None
– Extra equipment needed: None

CRÉDITOS

BiggD and Nozza

GOOGLE TRADUTOR

Clique no link abaixo para que vc possa traduzir o texto de sua escolha, o guia esta em Inglês para manter a originalidade das informações.

Clique Aqui – Tradutor

INTRODUÇÃO

The American frontier, 1899. The tailend of the Wild West. Following a robbery gone wrong, Arthur Morgan and the Van der Linde Gang, a company of outlaws and renegades, are forced to flee the settlement of Blackwater. On the run from federal agents and bounty hunters, Arthur and the gang are forced to rob, steal, and fight their way across the heartland of America in order to survive. Tensions deep. Loyalties tested. Ideals compromised. Sacrifices made. Welcome to Red Dead Redemption II. This game is presented in an open world format, one that can be freely explored at your own pace after completing the opening Chapter. As such, you can choose to explore the world’s riveting narrative, side missions, miscellaneous activities, and other hidden secrets however and whenever you’d like. With a narrative spanning upward to around sixty hours and an achievement list that encourages experimentation and exploration across the Single Player and Online portions of the game, be prepared to spend a considerable amount of time with Red Dead Redemption II.

PASSO A PASSO

Story Playthrough

Red Dead Redemption II is a massive open-world adventure and as such, there is no recommended strategy in how you should go about your playthrough. As you play through the main storyline, you will unlock ten story-related achievements; there are an additional two achievements for attaining 100% completion and earning 70 Gold Medals in Story missions. Please refer to the “Best in the West” and “Gold Rush” achievements in the guide below for further details. As you progress through the game, you may soon feel very overwhelmed by the vast amount of activities and side missions spread across the American frontier. Unfortunately, there are four missable achievements tied to your camp(s) that you will want to make note of very early on in your playthrough; these missable achievements are: “Lending a Hand,” “Friends with Benefits,” “Give to the Poor,” and “Errand Boy.” Other than these pesky tasks, nothing else is missable; play at a comfortable pace and try to indulge in everything the world has to offer.

Miscellaneous Tasks

There are around two dozen miscellaneous achievements that are not directly tied to story progression. Tasks such as playing all available mini-games, robbing and donating and spending money, and completing ten side missions are just the premise of these achievements. Some of these tasks are fairly simple and progress will be made naturally without much thought. There are a few, however, that will require planning and patience, such as surviving three days while holding a bounty in all states, crafting thirty unique items, skinning and studying every animal, and reaching a max bonding level with a horse. Once again, none of these miscellaneous achievements are missable, allowing you the freedom to work on them at your own pace.

Red Dead Online

Red Dead Online offers an open world experience to be shared with other gamers. It extracts numerous elements from the Single Player—most notably the countless activities and missions to participate in—while blending online components such as matchmaking and shared free roam. There are a total of seventeen achievements tied to this portion of the game, with “Notorious” being the milestone grind for reaching Rank 50. While working on this achievement, you’ll naturally earn progress toward some of the smaller milestone-based tasks, too: take part in a Series, accept ten Free Roam missions from NPCs, play five Free Roam Events, achieve five gold belt buckles from awards, and earn the MVP status three different times in a match. The rest of the achievements are simpler feats and you will also undoubtedly chip away during your time online. These smaller feats include owning five horses at once, purchasing five camp improvements, crafting and selling items, and picking herbs. Overall, there are no missable achievements in this portion of the game, so play as you wish and have fun in Read Dead Online.

Mop Up

If you have missed any Single Player or Online achievements during your time on Red Dead Redemption II, hop back into either portion of the game and finish up whatever it is you’re missing. It’s very likely that you will need to hunt down some more animals and collectibles, obtain a few dozen more Gold Medals in the Single Player, or even continue your journey towards Rank 50 in Red Dead Online. At any rate, make sure you snag the remainder of these achievements and refer to the guide below for details on particular tasks that require supplemental assistance.

Conclusion

Red Dead Redemption II is an immense, immersive, and all-around incredible gaming experience: a beautifully realized world; a compelling narrative; enjoyable subplots and characters; boundless activities; untamed creativity. The game’s achievement list is also a treat, encouraging players to test out the varying gameplay features and rewarding those who take the time to complete every last activity, collectible, and mission present in the American frontier. Thank you, Rockstar, for a wonderful, at-times-bizarre, and memorable action adventure.

GUIA DE TROFÉUS/CONQUISTAS

 Lending a Hand 30
Complete all optional Honor story missions.

This achievement is highly missable.

In Red Dead Redemption II, Honor story missions are optional missions that you can complete throughout each Chapter of the narrative. These missions will be marked on the mini-map and world map with a traditional yellow mission icon; however, some of these missions are also marked with a white “Stranger Mission” icon. Please take note that some of these missions are time sensitive and you will often need to me specific prerequisite requirements in order for them to be available.

Please refer below for a checklist of all optional Honor story missions that must be completed during your playthrough in order to unlock this achievement.

Chapter 2

  • Money Lending and Other Sins (I, II, III) / Quest Giver: LS (in camp)
  • Good, Honest, Snake Oil / Quest Giver: Sheriff’s Office in Valentine (skull icon)
  • We Loved Once and True (I, II, III) / Quest Giver: ML (read the letter in Arthur’s tent to start this)

Chapter 3

  • The Course of True Love (I, II, III) / Quest Givers: GR & BG (Caliga Hall near Rhodes)
  • Money Lending and Other Sins (IV) / Quest Giver: LS (in camp)

Chapter 4

  • Help a Brother Out / Quest Giver: BD (in Saint Denis)
  • Brothers and Sisters, One and All / Quest Giver: BD (in Saint Denis, after doing “Help a Brother Out”)
  • Fatherhood and Other Dreams (I, II) / Quest Giver: ML (read the letter in Arthur’s tent to start)
  • Money Lending and Other Sins (V) / Quest Giver: LS (in camp)

Chapter 6

  • Of Men and Angels (I, II) / Quest Giver: SC (talk to Sister Calderon at the Church in St. Denis; only available if you completed ‘Brothers and Sisters, One and All’)
  • The Course of True Love (IV, V) / Quest Giver: PB (read the letter in Arthur’s tent to trigger this; this is time sensitive)
  • Archeology for Beginners / Quest Giver: RF (in Waipiti Indian Reservation; only available if you agree to help Rains Fall in the Chapter 6 mission “A Rage Unleashed”)
  • Honor, Amongst Thieves / Quest Giver: CM (in Waipiti Reservation; only available if you agree to help Monroe in the Chapter 6 mission “Archaeology for Beginners”)
  • Money Lending and Other Sins (VI, VII) / Quest Giver: LS (in camp; these are time sensitive)
  • Do Not Seek Absolution (I, II) / Quest Giver: ED (requires Honor Rank 4 to start quest with Edith Downes in Annesburg; this is time sensitive)
  • Mrs. Sadie Adler, Widow (I, II) / Quest Giver: SA (in camp)

NOTE: You must play honorably from the start of the game in order to trigger the “Do Not Seek Absolution” mission during Chapter 6. This mission will only be available if you have an Honor Level 4 in Chapter 6. Please refer to the “Extreme Personality” achievement for more information on how to increase your Honor Level.

 Best in the West 100
Attain 100% completion.

In order to attain full 100% completion in Red Dead Redemption II and unlock this achievement, you will need to meet the following requirements:

Missions And Events

  • Complete all 107 story missions required to finish the story
  • Complete 10 stranger mission strands
  • Complete 5 bounty hunter missions
  • Have 25 chance encounters
  • Survive a gang ambush
  • Clear all 6 gang hideouts

Collectibles

  • Find one point of interest
  • Find the 9 Graves of your fallen companions
  • Collect a Complete Card Set of cigarette cards
  • Complete “A Test of Faith”
  • Complete “A Fisher of Fish”
  • Complete “Duchesses and Other Animals”
  • Complete “Geology for Beginners”
  • Complete “A Better World, A New Friend”
  • Complete a treasure hunt chain
  • Find all 20 Dreamcatchers

Compendium

  • Discover 50 animals by studying them
  • Discover 10 equipment items
  • Discover 10 fish species
  • Discover all Gangs
  • Discover 10 horse breeds
  • Discover 20 plant species
  • Discover 48 Weapons

Player

  • Reach max health, stamina, and dead eye
  • Achieve level 4 Bonding with your Horse
  • Complete all 90 Challenges

Miscellaneous

  • Discover 5 shacks
  • Kill 5 Legendary Animals
  • Play each table game once
  • Interact with 5 special characters
  • Take a bath (available in hotels)
  • See a show
  • See a live Theater Show
  • Craft 1 recipe from six different category types
  • Complete a Home Robbery, a Shop Robbery, a Coach Robbery, and a Train Robbery

If at any point you want to check on your progress for this achievement, pause your game and go to Progress > Total Completion.

 Gold Rush 50
Earn 70 Gold Medals in Story missions.

In Red Dead Redemption II, all of the story and side (Stranger) missions have, on average, three or four specific requirements that will net you an overall Gold Medal once they have been completed. These requirements range from completing a mission under a certain amount of time to getting a specific number of headshots and other unique tasks.

There are a total of about 117 missions to work with for this achievement. As such, there are plenty of missions to pick and choose from here. Once you complete a mission, you can replay it by pausing your game and going to the “Story” tab in the Pause Menu. Here, you can view a mission’s requirements before replaying it.

Please keep in mind that unlike GTA V, each of the mission’s requirements must be completed in one single run. In other words, if you complete two of three mission requirements and then go to replay the mission later on via your Story Log, you must complete all three requirements on that replay; you cannot just complete the one requirement you originally missed.

NOTE: When replaying missions, the game will temporarily take away your items and weapons and give you a default set. This can, at times, lead to certain missions becoming more more difficult to earn a Gold Medal on during its replay. If you prefer to work towards Gold Medals on your initial playthrough of each mission.

 Friends With Benefits 20
Complete a Companion Activity in each camp.

This achievement is highly missable.

At the start of almost every Chapter, the Van der Linde Gang will set up camp. In each of these campsites, you will be able to engage in one of many random Companion Activities with other members of the gang. There are several activities you can complete, but for the purposes of this achievement you will only need to complete one activity per camp.

Please refer below for a checklist of all optional Companion Activities broken down by Chapter/camp. It’s worth stating again that these Companion Activities are somewhat random in regards to their availability.

Chapter 2

  • Dominoes or Poker: sometimes a random gang member sits at the tables and wants to play (mostly in the evening or at night)
  • Five Finger Fillet: sometimes Lenny sits at a table and wants to play Five Finger Fillet (mostly in the evening or at night)
  • Home Robbery: Talk to Javier at camp; he wants to do a home robbery with you in Valentine (this can still be available in Chapter 3)
  • Hunting: Talk to Charles at camp; he wants to hunt a Bison with you

Chapter 3

  • Coach Robbery: Talk to Sean or Bill at the camp; they want to rob a Stagecoach
  • Dominoes: You can play Dominoes with Tilly at camp when she’s sitting at the tables (usually at night)
  • Fishing: Talk to Javier or Kieran at the camp; they want to go fishing
  • Five Finger Fillet: You can play with Micah at the camp when he’s sitting at the tables (usually at night)

Chapter 4

  • Coach Robbery: Talk to Micah or Lenny at the camp; they want to rob a stagecoach
  • Hunting: Talk to Pearson at the camp; he wants to go hunting
  • Robbery: Talk to Uncle at camp, he wants to steal some cows

The achievement will unlock once you have completed at least one Companion Activity in each of the camps.

 Hobby Horse 10
Play all mini games.

There are four different mini games that you can participate in around the world. These are:

  • Blackjack (can be played in the main saloon of Rhodes)
  • Dominoes (can be played at Emerald Station)
  • Five Finger Fillet (can be played in the smaller saloon in Valentine)
  • Poker (can be played in the main saloon in Valentine)

Fortunately, you don’t even need to win each of these four mini games. All you need to do for this achievement is sit down at the game table and complete a single round/match.

 Breaking and Entering 20
Recover the stash from 4 homesteads.

Across the frontier, there are seven homesteads. These homesteads can be looted for generous rewards such as collectibles, money, and weapons. You can begin raiding and looting homesteads once you start Chapter 2 (the last of the homesteads listed below only becomes available in Chapter 6).

It’s highly recommended to work on this achievement as early in your playthrough as possible to avoid any complications (late-game, homestead inhabitants may disappear, which may prevent you from interrogating them for clues on the homestead’s hidden stash).

Please refer below for a list and reference map of all seven homesteads in the game.

  • Chez Porter (Ambarino, North of Valentine)
  • Aberdeen Pig Farm (New Hanover)
  • Lonnie’s Shack (Lemoyne)
  • Van Horn Mansion (New Hanover, South of Van Horn Trading Post)
  • Catfish Jacksons (Lemoyne, South of Rhodes)
  • Watson’s Cabin (West Elizabeth, Northwest of Wallace Station)
  • Willard’s Rest (Ambarino, Northest of Brandywine Drop)

 Artificial Intelligence 10
Discover the fate of Marko Dragic.

This achievement will require you to complete the Stranger mission “A Bright Bouncing Boy” during Chapter 4, which can be started by speaking with Marko Dragic by the small pond just southwest of Saint Denis.

This Stranger mission is made up of three individual missions. The first of these is quite simple and self-explanatory. In order to trigger the second mission, you must wait 24 in-game hours and then meet Dragic in Dover Hill (top right corner of the map) between 9PM-5AM. After completing the second mission, you will need to wait 48 in-game hours (you can use a campfire and sleep nearby to skip time) before returning to Dragic’s lab from the previous mission to discover the man’s fate.

 Take From the Rich 10
Rob or loot $250.

This achievement will most likely come naturally over the course of your playthrough. As you are taking on Story missions and Stranger missions, just make sure to loot dead bodies frequently. Most of the enemies in the game only have a few cents on them, but over time it adds up (naturally). On the other hand, some of the rewards you obtain from Story missions will yield hundreds of dollars. You should have no issue unlocking this achievement a dozen hours or so into your playthrough.

 Give to the Poor 10
Donate $250 to the gang tithing box.

This achievement is missable.

In each of the campsites, there is a tithing box that, when first introduced, Dutch suggests all members of the Gang make a small donation toward whenever possible. For the purpose of this achievement, you must donate a cumulative total of $250 to the tithing box; it does not have to be a lump sum of $250.

This achievement is considered missable because once you complete Chapter 4, the tithing box is no longer an item. Thus, make sure to loot enemy bodies frequently for money and donate some cash and/or valuables to the tithing box during Chapters 2, 3, and 4.

NOTE: If you’d like to save your money, you can create a manual save before donating $250 at once to the tithing box and then reload your save once you unlock the achievement.

 Pony Up 10
Spend $5000 across all shops.

This achievement is extremely straightforward. All you need to do is purchase clothes, food, horses, weapons, provisions etc. from the shops in town to gain progress toward the $5,000 mark. This will most likely come naturally over the course of your playthrough as you purchase new clothes for Arthur and upgrades for your weapons, so there is no need to worry about grinding this out.

NOTE: If you’d like to save your money, you can create a manual save before buying $5,000 worth of items at once and then reload your save once you unlock the achievement.

 Extreme Personality 10
Reach maximum or minimum Honor level.

The earliest you can unlock this achievement is after completing the main story mission “Paradise Mercifully Escaped!” in Chapter 5.

The Honor system in this game works as such: dishonorable actions involve killing innocent NPCs, looting their bodies, and disrespecting the law; honorable actions involve sparing enemies, completing optional Honor story missions for your companions at camp, and respecting the law. Your Honor level directly effects how the world reacts to Arthur Morgan; the more Honor you have, the better prices will be in stores.

At any point in the game, you can view your current Honor level by tapping  on the d-pad. This will bring up the Honor level bar; dishonorable actions will cause the slider to crawl its way left, while honorable actions will move the slider to the right. Naturally, reaching the minimum Honor level is much easier since all you need to do is kill and loot the many NPCs you encounter of the course of the game.

That being said, because you need to reach Honor level 4 in order to trigger the “Do Not Seek Absolution” Honor story mission in Chapter 6 for the “Lending a Hand” achievement, it is highly recommended to play honorably over the course of your playthrough, even though it will take longer to obtain this achievement.

 Western Stranger 30
Complete 10 Stranger mission strands.

In Red Dead Redemption II, Stranger missions are optional side missions that appear on the mini map and world map with a white question mark icon. There are more than two dozen Stranger missions in the game, but you will only need to complete ten of them for this achievement.

Fortunately, none of these Stranger missions are missable; you can still find and complete them after completing the main narrative of game. If you need to keep track of your progress at any time, pause your game, and then check your stats under Progress > Total Completion > Strangers.

 Collector’s Item 20
Complete one of the Collectable strands.

There are four different sets of Collectible strands that will count towards this achievement: 144 Cigarette Cards, 30 Dinosaur Bones, 10 Rock Carvings, and Exotic Objects.

Since the Rock Carvings have the least amount of collectibles for its strand, this solution will focus on Rock Carvings.

First, you will need to initiate the “Geology for Beginners” mission, which can be triggered by visiting Francis Sinclair’s hut northwest of Strawberry. Second, you’ll then have to find all 10 Rock Carvings around the frontier. Next, visit any post office, send all 10 coordinates to Francis Sinclair via mail, and then wait/sleep for 24 in-game hours. Now you can return to the post office, obtain a letter from Sinclair, and return to his hut in order to complete the mission and unlock the achievement.

If you need some help finding Sinclair’s hut and the 10 Rock Carvings, see the video guide.

 Bountiful 20
Survive 3 days holding a bounty of $250 in all states.

This achievement can be done at any point during your playthrough, but it’s suggested to attempt this late-game. Once you are ready to do this, create one or two manual backup saves and turn off the autosave feature.

There are five states you must receive a bounty in for this achievement:

  • Ambarino
  • Lemoyne
  • New Austin (during the story, you automatically have a $250 bounty here)
  • New Hanover
  • West Elizabeth

In order to receive a bounty in any of the other four states, you will need to head to a populated town and start causing trouble (killing innocent civilians, robbing shops, etc.). When your crimes are witnessed and reported to the law, you will receive a bounty; the more trouble you cause, the higher the bounty. You can check your bounties in each state by opening the world map; when hovering over a state, you will be notified with the bounty amount and there will be a faint red outline around that state.

Because there are no major towns in Ambarino, it may be difficult to receive a bounty in the state. That being said, all you need to do is kill any civilian, stow them on your horse, and ride into Ambarino. Eventually, a passerby will see the dead body on your horse and contact the law. Then, three waves of authorities will show up. Kill them and repeat this process until you have the required bounty for Ambarino.

Once you have a bounty of $250 in all five states, simply set up camp anywhere in the wilderness where it’s safe and sleep for three days. Once the third day passes, the achievement will finally unlock. You can then reload your backup save (and turn on autosave) so that you don’t have to waste any money paying off these five bounties.

 Errand Boy 10
Deliver 5 camp companion item requests.

This achievement is highly missable.

While hanging around the camp, certain members will, at random, approach you and request specific items. These requests are then moved to your mission log; if you need to view an item request at any time, press  on the d-pad. As mentioned, these requests are completely random, so you’ll just need to make trips back to the camp frequently during your playthrough in order to trigger them. Fortunately, there are almost two dozen item requests available in the game.

Please refer below for a checklist of most of the item requests broken down by Chapter/camp.

Chapter 2 (8AM-8PM):

  • Abigail: She requests $5; just give her some money
  • Jack: He wants the Penny Dreadful book; it can be found in one of five locations: Osman Grove in Hut east of Emerald Ranch, Clawson’s Rest in the hut northwest of Valentine, Pleasance in the school northeast of Eris Field, Downes-Ranch in the hut east of Wallace Station, or Lake Don Julio in Hut southeast of Armadillo
  • Javier: He wants oleander, which is a plant found in the wilderness
  • Mary Beth: She wants a fountain pen; you can find one in Osman Grove, on a table in a house east of Emerald Ranch
  • Pearson (only while playing poker with him): He wants a naval compass; you can find one in Braithwaites Estate in the boathouse
  • Sean: He wants Kentucky Bourbon, which can be purchased at any General Store
  • Tilly (only while playing Dominoes with her): She wants a necklace; these can be found anywhere in the wilderness while looting houses and enemy corpses

Chapter 3 (8AM-8PM):

  • Hosea: He wants American Ginseng, which is a plant found in the wilderness
  • Molly: She wants a pocket mirror; you can find one in the hut of Martha’s Swain, east of Three Sisters
  • Sadie: She wants a harmonica; you can fine one on the shelf of a hut at Flatneck Station.

Chapters 2, 3, or 4 (8AM-8PM):

  • Bill: He wants pomade, which can be purchased from any General Store
  • Charles: He wants oleander, which is a plant found in the wilderness
  • Dutch: He wants a pipe; you can find one inside a hut east of Pronghorn Ranch
  • Susan: She wants oregano, which is a plant found in the wilderness

Chapter 2, 3, or 4 (8PM–3AM):

  • Lenny: He wants a pocket watch; you can find one inside a hut near Pronghorn Ranch

Chapters 2, 3, or 4 (8AM-12PM):

  • Pearson: He wants rabbit, which can be found almost anywhere in the wilderness

The achievement will unlock once you have completed a total of five item requests during your playthrough.

 Self Sufficient 10
Craft 30 unique items in Story Mode.

After completing the “Exit Pursued by a Bruised Ego” Story mission in Chapter 2, you will be able to set up a makeshift camp in the wilderness at any time. To do this, hold  to open the radial menu, tap  to open the Items tab, and then select the “Crafting Camp” option. Alternatively, holding  while standing almost anywhere in the wilderness will allow Arthur to kneel and rest. While resting, you can craft items by holding .

Once camp has been set up (or the crafting menu is opened while resting), you can craft a variety of unique items (consumables, food items, special ammunition, etc.). Naturally, you will need specific materials to make these items (meat, pelts, plants, etc.), but so long as you are hunting often and looting whenever possible, you should have enough materials over the course of your playthrough to get this done without too much trouble.

NOTE: It’s worth noting that Trinkets and Talismans that can be crafted from the Fence will count towards this achievement.

 Skin Deep 30
Skin every species of animal in Story Mode.

See Zoologist

 Zoologist 20
Study every animal across all states in Story Mode.

The Animals in Chapter 5 (Guarma) are NOT needed to unlock Zoologist & Skin Deep. Apply due to certain animal can only be collected after Chapter 6.

(0:03) American Alligator
(0:33) American Alligator (small)
(1:04) Nine-Banded Armadillo
(1:21) American Badger
(1:45) Little Brown Bat
(2:09) American Black Bear
(2:43) Grizzly Bear
(3:05) North American Beaver
(3:38) Blue Jay
(3:56) Wild Boar
(4:24) Whitetail Buck
(4:53) Whitetail Deer
(5:22) American Bison
(5:58) Angus Bull
(6:14) Devon Bull
(6:30) Hereford Bull
(6:46) American Bullfrog
(7:01) Northern Cardinal
(7:22) American Domestic Cat
(7:38) Cedar Waxwing
(8:01) Dominique Chicken
(8:15) Dominique Rooster
(8:31) Java Chicken
(8:47) Java Rooster
(9:05) Leghorn Chicken
(9:22) Leghorn Rooster
(9:41) Greater Prairie Chicken
(10:06) Western Chipmunk
(10:28) California Condor
(10:57) Cougar
(11:26) Double-crested Cormorant
(11:50) Neotropic Cormorant
(12:13) Florida Cracker Cow
(12:29) California Valley Coyote
(12:52) Cuban Land Crab
(13:16) Red Swamp Crayfish
(13:35) Whooping Crane
(14:03) Sandhill Crane
(14:30) American Crow
(14:52) American Foxhound
(15:08) American Shepard
(15:26) Bloodhound
(15:43) Bluetick Coonhound
(15:59) Border Collie
(16:14) Catahoula Cur
(16:31) Chesapeake Bay Retriever
(16:47) Siberian Husky
(17:03) Laborador Retriever
(17:20) Poodle
(17:37) Mutt
(17:53) Rufus – Available Post-Game
(18:12) Standard Donkey
(18:29) Mallard Duck
(18:53) Pekin Duck
(19:20) Bald Eagle
(19:41) Golden Eagle
(20:05) Reddish Egret
(20:32) Little Egret
(20:55) Snowy Egret
(21:20) Rocky Mountain Bull Elk
(21:56) Rocky Mountain Cow Elk
(22:30) American Red Fox
(22:57) American Gray Fox
(23:34) Silver Fox
(24:04) Banded Gila Monster
(24:31) Alpine Goat
(24:48) Canada Goose
(25:19) Ferruginous Hawk
(25:43) Red-tailed Hawk
(26:11) Rough-legged Hawk
(26:38) Great Blue Heron
(27:03) Tricolored Heron
(27:31) Desert Iguana
(28:03) Green Iguana
(28:57) Collared Peccary
(29:29) Common Loon
(29:56) Pacific Loon
(30:23) Yellow-billed Loon
(30:47) Western Bull Moose
(31:27) Western Moose
(31:49) Mule
(32:07) American Muskrat
(32:32) Baltimore Oriole
(32:52) Hooded Oriole
(33:13) Californian Horned Owl
(33:43) Coastal Horned Owl
(34:11) Great Horned Owl
(34:37) Angus Ox
(34:54) Devon Ox
(35:13) Panther
(35:49) Florida Panther
(36:17) Carolina Parakeet
(36:43) American White Pelican
(37:07) Brown Pelican
(37:32) Ring-necked Pheasant
(38:01) Chinese ring-necked Pheasant
(38:29) Berkshire Pig
(38:48) Big China Pig
(39:04) Old Spot Pig
(39:22) Band-tailed Pigeon
(39:48) Rock Pigeon
(40:13) Virginia Possum
(40:39) American Pronghorn Buck
(41:11) American Pronghorn Doe
(41:49) Sonoran Pronghorn Buck
(42:18) Sonoran Pronghorn Doe
(42:47) Baja California Pronghorn Buck
(43:09) Baja California Pronghorn Doe
(43:42) California Quail
(44:04) Sierra Nevada Bighorn Ram
(44:37) Sierra Nevada Bighorn Sheep
(45:11) Desert Bighorn Ram
(45:37) Desert Bighorn Sheep
(46:05) Rocky Mountain Bighorn Ram
(46:35) Rocky Mountain Bighorn Sheep
(46:59) Black-tailed Jackrabbit
(47:26) North American Raccoon
(47:50) Black Rat
(48:12) Brown Rat
(48:33) Western Raven
(48:59) American Robin
(49:21) Roseate Spoonbill
(49:54) Herring Gull
(50:14) Laughing Gull
(50:36) Ring-billed Gull
(51:00) Merino Sheep
(51:19) Striped Skunk
(51:47) Diamondback Rattlesnake
(52:13) Black-tailed Rattlesnake
(52:43) Timber Rattlesnake
(53:10) Northern Copperhead Snake
(53:37) Southern Copperhead Snake
(54:04) Midland Water Snake
(54:33) Cottonmouth Snake
(54:56) Northern Water Snake
(55:23) Scarlet Tanager Songbird
(55:42) Western Tanager Songbird
(56:05) Eurasian Tree Sparrow
(56:27) American Tree Sparrow
(56:46) Golden Crowned Sparrow
(57:09) American Red Squirrel
(57:33) Western Gray Squirrel
(57:55) Black Squirrel
(58:17) Western Toad
(58:38) Sonoran Desert Toad
(59:02) Eastern Wild Turkey
(59:26) Rio Grande Wild Turkey
(59:53) Alligator Snapping Turtle
(1:00:21) Eastern Turkey Vulture
(1:00:48) Western Turkey Vulture
(1:01:13) Gray Wolf
(1:01:37) Timber Wolf
(1:02:00) Red-bellied Woodpecker
(1:02:23) Pileated Woodpecker
(1:02:45) Compendium

 It was THIS Big! 20
Catch a fish weighing at least 16 lbs (7.3 kg).

During the “A Fisher of Men” mission in Chapter 2, you will learn how fishing works in the game. After completing this mission, head to Gill Landing (a small fishing hut near the shore of Flat Iron Lake) in New Hanover and speak to the fisherman on the dock. He will give you a map of all thirteen Legendary Fish around the frontier (this solution does not focus on catching a Legendary Fish, however).

Now make your way toward the Bait Shop in Lagras, a small lake in the bayou just northwest of Saint Denis. Speak with the merchant at the Bait Shop and buy the Special Swamp Lure ($20). Next, run down toward the dock of the Bait Shop, equip the fishing rod with the Special Swamp Lure, and get fishing. Most of the fish in this lake are very large in size so you should have no trouble catching a 16lb+ fish within a few minutes.

If you prefer a visual guide for this solution, see the video.

 Locked and Loaded 10
Upgrade each available component for a single sidearm or longarm weapon.

To upgrade each available component for a gun, you’ll first need to find a Gunsmith. Gunsmiths can be located within most towns, but the first opportunity you’ll have to visit one is in Valentine during Chapter 2.

So long as you have looted almost every enemy during Story missions up until this point, you should have around $200. Once you arrive in the town and can free roam, head to the Gunsmith and chose to customize your Cattleman Revolver (it’s the cheapest gun you’ll currently own with the least amount of components to purchase). First you’ll want to make sure the gun is clean and then you can buy whichever upgrades you’d like for the following components:

  • Grip
  • Barrel Length
  • Barrel Rifling
  • Iron Sight

The achievement will unlock once all four components have been upgrades.

NOTE: If you’d like to save your money, you can create a manual save before buying the upgrades and then reload your save once you unlock the achievement.

 Grin and Bear it 10
Survive 18 bear attacks and kill the bear each time in Story Mode.

As you explore the wilderness of the world, you will often encounter bears. During Chapter 1, you are informed to avoid bears when possible as they are dangerous beasts. For the purpose of this achievement, however, you will deliberately want to engage with bears, on foot.

Once you are in a bear’s line of sight, allow the beast to attack you. During the animation, press  quickly to escape its insta-kill attack. You will roll around, remain on the ground, and then have a short window to shoot the bear before Arthur stands up. You will need to kill the bear during this short post-attack window (again, before standing up) in order for it to count towards this achievement. Naturally, you will most likely not be able to kill the bear during this time unless you have a powerful weapon (like a semi-automatic shotgun), so it would be wise to weaken the bear a bit before allowing it to attack.

Bears can be found in a variety of regions around the game world, but the Grizzlies East region in Ambarino is probably your best bet in finding these beasts. If you want to grind this out on a single bear as to avoid finding eighteen different bears over the course of your playthrough, you can make a manual save once you spot a bear, proceed with killing it as detailed above, and then reload your save and repeat the process as needed.

 Trusty Steed 10
Reach max bonding level with a horse.

During Chapter 1, you will learn about bonding levels with horses once you take the Tennessee Walker from the barn in the O’Driscoll’s hideout. In order to unlock this achievement, you need to reach bonding level 4. You can check your current bonding level at anytime in the Pause Menu by going to Player > Horse > Bonding.

There are four main actions you can perform to your horse in order to raise its bonding level. The first three require you to stand next to the steed and hold . This will open up the “NPC interaction” menu on the bottom right-hand corner of the screen. You can then choose to brush, feed, or pet the horse (you will receive a brush during the “Exit Pursued by a Bruised Ego” mission in Chapter 2). Lastly, the simple act of riding the horse without depleting the stamina core will also contribute to raising the bonding level.

All in all, this achievement will most likely come naturally over time—and relatively early on in your playthrough—so long as you stick to the same horse during your travels. It’s highly recommended to always have at least one or two Horse Revival Tonics on hand just in case your horse dies (this ensures you do not lose a horse with a near maxed out bonding level).

ON-LINE

 Breakout 5
Red Dead Online: Complete the Intro.

More information coming soon…

The Online component to Red Dead Redemption II will release sometime in November.

 Series Major 10
Red Dead Online: Take part in a Series.

More information coming soon…

The Online component to Red Dead Redemption II will release sometime in November.

 Gun For Hire 10
Red Dead Online: Accept 10 Free Roam missions from characters around the world.

More information coming soon…

The Online component to Red Dead Redemption II will release sometime in November.

 Eventful 10
Red Dead Online: Play 5 Free Roam Events.

More information coming soon…

The Online component to Red Dead Redemption II will release sometime in November.

 Buckle Up 20
Red Dead Online: Achieve 5 gold belt buckles from awards.

More information coming soon…

The Online component to Red Dead Redemption II will release sometime in November.

 The Real Deal 30
Red Dead Online: Achieve MVP 3 times (in a round with at least 4 players).

More information coming soon…

The Online component to Red Dead Redemption II will release sometime in November.

 Horses for Courses 20
Red Dead Online: Concurrently own 5 horses.

More information coming soon…

The Online component to Red Dead Redemption II will release sometime in November.

 Getting Started 10
Red Dead Online: Reach Rank 10.

Please see “Notorious” for more information.

 Notorious 100
Red Dead Online: Reach Rank 50.

More information coming soon…

The Online component to Red Dead Redemption II will release sometime in November.

 All’s Fair 20
Red Dead Online: Successfully counter a rival Posse’s Free Roam mission.

More information coming soon…

The Online component to Red Dead Redemption II will release sometime in November.

 Home Comforts 20
Red Dead Online: Purchase 5 camp improvements.

More information coming soon…

The Online component to Red Dead Redemption II will release sometime in November.

 Non-Regulation 10
Red Dead Online: Craft 25 pieces of ammunition.

More information coming soon…

The Online component to Red Dead Redemption II will release sometime in November.

 Posse Up 5
Red Dead Online: Form a Persistent Posse.

More information coming soon…

The Online component to Red Dead Redemption II will release sometime in November.

 Master Craftsman 10
Red Dead Online: Craft 20 items (excluding ammo).

More information coming soon…

The Online component to Red Dead Redemption II will release sometime in November.

 Butchered 10
Red Dead Online: Sell 20 items to the Butcher.

More information coming soon…

The Online component to Red Dead Redemption II will release sometime in November.

 Picked to Perfection 20
Red Dead Online: Pick 25 Herbs.

More information coming soon…

The Online component to Red Dead Redemption II will release sometime in November.

 Strength in Numbers 10
Red Dead Online: Complete a Free Roam mission as part of a Posse with at least 2 members.

More information coming soon…

The Online component to Red Dead Redemption II will release sometime in November.

TROFÉUS/CONQUISTAS SECRETAS

 Back in the Mud 20
Complete Chapter 1.

This achievement is story-related and cannot be missed.

 Just a Scratch 10
Complete ‘Enter, Pursued by a Memory’.

This achievement is story-related and cannot be missed.

 To Greener Pastures 20
Complete Chapter 2.

This achievement is story-related and cannot be missed.

 Settling Feuds 20
Complete Chapter 3.

This achievement is story-related and cannot be missed.

 Washed Ashore 20
Complete Chapter 4.

This achievement is story-related and cannot be missed.

 No Traitors 20
Complete Chapter 5.

This achievement is story-related and cannot be missed.

 Third Time Lucky 10
Complete ‘Goodbye, Dear Friend’.

This achievement is story-related and cannot be missed.

 Redemption 30
Complete ‘Red Dead Redemption’.

This achievement is story-related and cannot be missed.

 Cowboy Builder 10
Complete ‘A New Jerusalem’.

This achievement is story-related and cannot be missed.

 Endless Summer 20
Complete the Epilogue.

This achievement is story-related and cannot be missed.

 Paying Respects 20
Find the graves of each of your fallen companions.

Once you have completed the main storyline, you will be able to find the graves of your fallen companions spread out across the American frontier.

 It’s Art 10
Find a permanent home for the squirrel statue.

In order to obtain this achievement, you will first need to complete all five Hunting Requests for Ms. Hobbs. Please note that the fifth of these Hunting Requests will only be available in the Epilogue, after you have completed the main storyline.

First off, four of these five Hunting Requests are available right at the start of Chapter 2. They can be initiated at any time by reading any of the Hunting Request posters inside the Post Offices of Valentine, Strawberry, Rhodes, or Saint Dennis. Each individual request will task you with hunting two to five animals and collecting their perfect carcass (as a reminder, only 3-star animals will yield a perfect carcass). Once you have the necessary carcass(es), you will need to head back to a Post Office and mail them to Ms. Hobbs. Then, you will automatically receive the next Hunting Request. Keep in mind that carcasses decay over time; head to the Post Office immediately so that they don’t go bad.

Please see below for a short checklist of the animals needed for each request.

Hunting Request 1

  • Rabbit
  • Squirrel

Hunting Request 2

  • Cardinal
  • Rat
  • Woodpecker

Hunting Request 3

  • Chipmunk
  • Opposum
  • Oriole
  • Robin

Hunting Request 4

  • Bullfrog
  • Skunk
  • Songbird
  • Sparrow
  • Toad

Hunting Request 5

  • Bat
  • Beaver
  • Blue Jay
  • Cedar Waxwing
  • Crow

Once you have completed all five Hunting Requests, you will then receive an invite via mail from Ms. Hobbs. She asks you to visit her hut (it’s located just east of Strawberry). You will be awarded with the Squirrel Statue upon visiting Ms. Hobbs.

Now visit your farm, Beecher’s Hope, near Blackwater (this is only available after the main storyline has been completed) and place the Squirrel Statue above the fireplace. Next, sleep for a full in-game day and, when you awake, you will find that the Squirrel Stature has disappeared. You will need to find the Statue, replace it on the fireplace, sleep for another day, and then repeat this process a few times.

Luckily, the Squirrel Statue has a few fixed locations and they are all around the homestead. Just search in all of these places until you find the Statue.

  • In the chest in the main bedroom
  • In the chimney in the main bedroom
  • In the chest in the loft above the kitchen
  • In the wheelbarrow next to the barn
  • In the chest on the upper floor of the barn
  • North of Strawberry, on Mount Shann

The achievement will finally unlock once you wake up to find the Squirrel Statue has not been moved from its place on the fireplace.

Anúncios