THE DARK PICTURES ANTHOLOGY: MAN OF MEDAN

VISÃO GERAL

  • Estimated trophy difficulty: 3/10
  • Approximate amount of time to platinum: 30 Hours
  • Total Trophies: 31 (1trophy, 6trophy, 7trophy, 17trophy)
  • Offline Trophies: 23 (3trophy, 3trophy, 17trophy)
  • Online Trophies: 8 (1trophy, 3trophy, 4trophy, 0trophy) – Total Shocker! trophy, Learning to work together trophy, Secrets! Lies! Conspiracies, man! trophy, Ghost ships are just a myth, right? trophy, Quite a lot of deaths that night trophy, Possible Futures trophy, Medium bro trophy, You got a better way? trophy
  • Number of missable trophies: 31 – All Trophies are missable!
  • Glitched trophies: 3 – Secrets! Lies! Conspiracies, man! trophy, Quite a lot of deaths that night trophy, Ghost ships are just a myth, right? trophy
  • Does difficulty affect trophies?: No difficulty options available
  • Minimum Playthroughs: 5 Full Playthroughs + a lot of chapter select replay

CRÉDITOS

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INTRODUÇÃO

Welcome to The Dark Pictures Anthology: Man of Medan Trophy Guide! This is the 1st game in The Dark Pictures Anthology series. It’s made by the developers of Until Dawn, but is a lot more complex. The game may seem rather short (a full playthrough lasts around 5 hours), but there are a lot of paths. Luckily, a lot of trophies can be combined and many miscellaneous ones unlock naturally. In total you need 3 full playthroughs, 2 partial playthroughs, and a lot of chapter select. What makes this platinum a bit more tricky is that some trophies (and collectibles) can only be obtained in online co-op and you need a friend to help out as there’s no matchmaking. Stick to the steps and it’ll be an easy platinum.

PASSO A PASSO

Step 1: Solo Story & Heart-Choices-Only Playthrough & Collectibles

Your first task is simple. Play through the game solo while always picking the heart-icon choice (including prologue). Grab all Collectibles you can find along the way to reduce replays later. There are only 2 choices in the game: heart or heads. You always have to pick heart. If there’s no heart choice (only two head choices) choose to “Say Nothing” or let time run out if it doesn’t give you this option. When there are quick time actions you must pick hearts in them too. You cannot miss any heart-choice. Refer to Go with your gut trophy for additional info. Along the way you’ll get some trophies automatically.

  • 1) Karate Master trophy
  • 2) A pint of frosty amber liquid trophy
  • 3) Yes! Yes, I’ll marry you! trophy
  • 4) Break ’em during the thunder trophy
  • 5) For a dollar he told me his secrets trophy
  • 6) As long as you’re quick trophy
  • 7) Lovebirds trophy
  • 8) Going it alone trophy
  • 9) Go with your gut trophy

Step 2: Movie Night Mode & Head-Choices-Only Playthrough & Collectibles

This time, pick “Play Together” > “Movie Night” mode. Instead of always picking hearts, you must now always pick the head-icon. Refer to trophy Consider all the permutations trophy. This will lead to a few new chapters so be sure to follow the guide for Man of Medan Collectible Locations to find what was previously inaccessible.

  • 10) Like that movie with the ship trophy
  • 11) Consider all the permutations trophy

Step 3: Shared Story (Online Co-Op) & Missing Relationship Trophies & Co-Op Collectibles

This time, pick “Play Together” > “Shared Story” mode. This is an online-only co-op mode and you need to invite a friend. There is no matchmaking. There are reports that only the host unlocks the trophy, but also reports that both players got the trophy – to be safe do one continuous run without quitting the game (host always gets it regardless). The trophies for maxing out the relationships of Alex+Brad & Conrad+Fliss are only possible in co-op. It’s also easier to get trait trophies in co-op. Look at the trophy order below and refer to each trophy in the guide. Make sure your co-op partner knows about the required choices too! Get what you can, and do the rest through co-op chapter select after the story.

Pay special attention to the co-op only collectibles: In “Glamor Girl” Secrets #15, #31, #17.  In “Matters of the Heart” Secrets #46, 12, 33.

  • 12) Medium bro trophy
  • 13) You got a better way? trophy
  • 14) Brother thing, you know trophy
  • 15) If you’re selling, I’m buying trophy
  • 16) Remember who’s signing the checks trophy
  • 17) Big man on campus trophy
  • 18) Aye, aye captain trophy
  • 19) Learning to work together trophy

Step 4: Everybody Survives Playthrough

Do another playthrough, this time everyone needs to survive. It contains every single interaction and all choices to pick. You can cut down on replay time by loading up your finished Movie Night / head choices save (where Julia decompressed at end of dive) and start playing from Chapter “Intrusion” to let Conrad escape on the speedboat. No need to start from the Prologue.

  • 20) Can’t reach him with this old junker trophy
  • 21) It’s all gone changing on me trophy
  • 22) That’s something, I suppose trophy

Step 5: Everybody Dies Playthrough

Basically, all you need to do is go for trophy “The name of this vessel”. If you did this, then the military will arrive at the end of this playthrough and kill all survivors. Only a partial playthrough is needed, you can use your finished Solo Story save from your heart-choices playthrough.

  • 23) The name of this vessel trophy
  • 24) Not a sole survivor trophy

Step 6: Only Men Survive Ending (via Chapter Select)

Refer to the trophy Right there with ya, boys trophy and get it via Chapter Select. Some partial replay is needed. Use whichever finished story save you have that gets you closest to this.

  • 25) Right there with ya, boys trophy

Step 7: Only Women Survive Ending (via Chapter Select)

Refer to the trophy Girls’ night out trophy and get it via Chapter Select. Some partial replay is needed. Use whichever finished story save you have that gets you closest to this.

  • 26) Girls’ night out trophy

Step 8: Collectibles Mop-Up

All that you might be missing by this point are the last co-op exclusive collectibles. One last time, refer to the Man of Medan Collectible Locations.

  • 27) Quite a lot of deaths that night trophy
  • 28) Possible Futures trophy
  • 29) Secrets! Lies! Conspiracies, man! trophy
  • 30) Ghost ships are just a myth, right? trophy
  • 31) Total Shocker! trophy

GUIA DE TROFÉUS

Total Shocker!
Collect all Trophies
Earn all other trophies in The Dark Pictures Anthology: Man of Medan to unlock Platinum.
For a dollar he told me his secrets
Found 25 Secrets!
Learning to work together
Finished the Shared Story
Shared Story is Man of Medan’s Online Co-Op Mode. This mode is only playable online and requires an internet connection. There is no player search! You must invite a friend to your game. If you don’t have a friend with this game on your list, you can check the comment section below to find someone to help, or offer your help to others.Now just complete the co-op story any way you want. The most time-efficient way is to let everyone die as early as possible (see trophy “Not a sole survivor” for letting everyone die and always pick dialogue “SAY NOTHING” to reduce number of dialogues). You don’t have to play the entire story in one sitting. The game still creates automatic save games in co-op mode. You can quit the game and continue at a later time if you prefer.

Warning – If not done in one continuous sitting, the joining player won’t earn the trophy: If you quit out of the game and continue later, only the hosting player unlocks the trophy (the person who invites the other)! The joining player (who accepts the invitation) won’t receive it, nor does it create a Shared Story save file for the joining player! If your online partner cares about trophies, it is safer to do one continuous run in one sitting. The host always gets the trophy. Given you need so many playthroughs for different endings and collectibles anyway, you can help your friend by joining them for another playthrough and combine it with everyone survives/dies endings.

Like that movie with the ship
Finished Movie Night
Movie Night is Man of Medan’s Offline Co-Op Mode. It’s a couch co-op mode in which you can choose the number of players and who is playing each character. Then you’re supposed to pass the controller from one friend to another, but of course you can also play this solo by yourself. It’s good to combine this with your “all heart choices” or “all head choices” run.
Karate Master
Beat the Training Dummy
Chapter: Chinese Market (Prologue)

This can be done at the very start of the game during the prologue. There is a training dummy that acts as a tutorial for the game’s controls. You need to press all buttons correctly to punch and dodge the dummy. If you fail this you can simply start a new game to retry it right away. This can be your first trophy in the game.

As long as you’re quick
Completed 10 QTEs in succession

Chapter: Glamor Girl

First of all, Conrad isn’t allowed to escape on the Speedboat in “Chapter: Intrusion”. Only then you get to play as Conrad later again in “Chapter: Glamor Girl”.

During the sequence where the nurse chases Conrad, press 10 displayed buttons correctly without messing up any button in between (10 button presses in a row must be correct). The button will be displayed onscreen when you need to press it. This is very easy to do in the chase as you only need to press :triangle: :o: :x: :square: . The buttons are the exact same every time, so if you make a mistake you can simply replay the chapter (via chapter select after finishing the story).

Here is the full button sequence: :o: :sq: :sq: :o: :sq: :sq: :o: :sq: CHOOSE “RUN” :triangle: :triangle: :circle:

In total that’s 11 button presses so if you mess up the first one you’ll still be good to go.

Break ’em during the thunder
Opened the window without making noise

Chapter: Intrusion

When Conrad and Alex are about to break the window, you must hit :r2: on the count of 6 (six). Conrad will count the seconds. At the 6th second, there will be loud thunder which overshadows the noise of the window breaking. Timing is important here and it can take a few tries to get it right. As soon as Conrad starts saying the words “six” you must hit :r2: . If you miss this, don’t worry – you’ll have to do many playthroughs of the game for platinum anyway. You can also retry via chapter select. Chapter select is unlocked after finishing the story for the first time. If this trophy gives you trouble, you can also make a save game backup at the point where Conrad starts counting down the time for breaking the window (PS4 Settings > Application Saved Data Management > back up to USB or PS+ Cloud).  If you miss it, you can copy back your save and be put back before the window, so you don’t have to replay the entire chapter from the start every time.

Big man on campus
Unlocked Alex’s Aggressive Trait

Chapter: Caskets

In this chapter, you will walk through a kitchen as Alex. On the left side of the kitchen, you can find a knife. Pick up the knife and pick dialogue CONFIDENT “We might need it”. This unlocks the trophy.

Note: There are multiple ways to unlock each of the trait trophies. If you have trouble with any of them, they will most likely come naturally during one of your many playthroughs and there are more opportunities for each trait in co-op because of more dialogue choices.

Aye, aye captain
Unlocked Fliss’s Arrogant Trait

Chapter: Pressure

  • First, Fliss and Brad must recognize each other at the end of “Chapter: Ritual” and leave together. In order to do this:
    • Brad stayed undetected on the boat during “Chapter: Intrusion” & “Chapter: Storm” (where the pirates invade your boat at night) –> results in Brad waking up on the boat later and getting chapter “Finding Friends” to trigger. During “Chapter: Finding Friends”, Brad finds the gas mask in the locker room. Brad automatically comes through this locker room and sees corpses inside the lockers. Afterward, investigate the same locker twice in a row for gas mask –> results in Brad not being affected by Manchurian Gold chemical and he won’t attack Fliss. Also don’t pick up the Wrench/Spanner in the last section of “Finding Friends” so that Brad cannot attack Fliss with it (he can do this if he didn’t get the gas mask and sees Fliss as a demon)
    • Fliss went backtstage in “Chapter: Ritual” by pulling the lever in the side room, then went through the door behind the stage to get fresh air. This clears her head from the Manchurian Gold mist and when she comes back the ballroom hallucination will be gone and she sees the ship in present day again. When Brad comes, she won’t see him as a hooded demon, but instead will see him as Brad (because she got fresh air the effects of Manchurian Gold chemical have been reduced).
    • After the timer in “Ritual” has run out, Brad arrives. Fliss and Brad will recognize each other (not seeing each other as demons) and will proceed together to “Chapter: Pressure”. If they see each other as demons you would get a different chapter and miss this!

Now for the actual dialogue that triggers the trait & trophy. In “Chapter: Pressure”:

  • In “Chapter: Pressure” you come to a point where Fliss & Brad must climb up. Afterward, investigate the broken-off ladder in the next room, walk back to where you climbed up and press :x: to start a dialogue. Fliss will be talking to Brad, just keep telling Brad to go down the hole by picking the following dialogues:
    • WORRIED “You go” Brad ▼
    • FRIGHTENED “I’m not doing it” Brad ▼
    • EXPECTANT “Go on with it” Brad ▼
    • Fliss Trait Unlocked: Arrogant –> this unlocks the trophy

Note: There are multiple ways to unlock each of the trait trophies. If you have trouble with any of them, they will most likely come naturally during one of your many playthroughs and there are more opportunities for each trait in co-op because of more dialogue choices.

Brother thing, you know
Unlocked Brad’s Envious Trait

Chapter: The Duke

This is unlocked right after the prologue, when you gain control of Brad for the first time and are about to get on the boat at the docks. During the first two dialogue choices as Brad you can already get this trophy.

Pick the following:

  • Dialogue #1: RESENTFUL “I had to work”
  • Dialogue #2: ACCUSATORY – “I was invited”

Note: There are multiple ways to unlock each of the trait trophies. If you have trouble with any of them, they will most likely come naturally during one of your many playthroughs and there are more opportunities for each trait in co-op because of more dialogue choices.

Remember who’s signing the checks
Unlocked Julia’s Spoilt Trait

Chapter: Trapped

This I could only unlock in Co-Op. Player 2 (joining player) will control Julia. During the underwater plane wreck dive, I chose to “SAY NOTHING” when Alex proposed (for Alex to propose, Brad must tell him to go with his gut in “Chapter: The Duke”). During Chapter “Intrusion”, Conrad didn’t escape in my playthrough but Brad was detected on the boat. All 5 characters reached Chapter “Trapped”. After Alex investigates the loose vent in the corner of the room, Julia (2nd player / joining player) was able to pick Dialogue RESENTFUL “You’re the alpha male.” which unlocked the trophy for me.

Note: There are multiple ways to unlock each of the trait trophies. If you have trouble with any of them, they will most likely come naturally during one of your many playthroughs and there are more opportunities for each trait in co-op because of more dialogue choices.

If you’re selling, I’m buying
Unlocked Conrad’s Humorous Trait

Chapter: Trapped

After you arrive on big cargo ship and the pirates throw you in a dark room, pick left dialogue CONFIDENT “I think it’s a ship”. Conrad is not allowed to escape on the speedboat or die on the speedboat! He must still be with the group for it to work.

Note #1: leading up to this chapter, I always picked the heart-icon choices with all characters (e.g. simply reload this chapter after your heart-choices-only playthrough). In case you don’t get the trophy for some reason, go back and always pick heart from the start of the game until the dialogue that pops the trophy.

Note #2: There are multiple ways to unlock each of the trait trophies. If you have trouble with any of them, they will most likely come naturally during one of your many playthroughs and there are more opportunities for each trait in co-op because of more dialogue choices.

Go with your gut
Chose all of the Heart decisions
All decisions in the game are marked with either a heart icon or a head (brain) icon. For this trophy you must ALWAYS pick HEARTS during ONE SINGLE playthrough. The HEARTS decision also switches between left and right so you can’t simply push the stick in the same direction every time, you actually have to pick the right icon. In other words: NEVER pick HEADS (brains) across a playthrough and you’ll get this trophy.To clarify: this trophy only requires you to always pick hearts during ONE SINGLE playthrough, you don’t truly have to see “all” heart decisions the game has to offer (because the paths split up there are so many different outcomes which lead to different heart decisions, but it’s not necessary to go through them all). You can make this significantly shorter by messing up QTEs on purpose and letting all characters die as early as possible.

There will be dialogues where you can only pick from two “head” decisions (neither one being heart). In this case pick nothing and let time run out or if there’s a third option without an icon (such as “SAY NOTHING”) you are allowed to use that. Just whenever a heart decision is available you must pick it. When there are two different heart choices to pick from, it doesn’t matter which one you pick. Also be careful with quick-time events. There are actually a bunch in the game where you have only a few seconds to pick between heart and head. You may want to sit closer to your screen to see the icons quickly (they are somewhat transparent so depending on the screen and your distance to it, this can be hard to see when you have only 3 seconds to decide).

Here are some examples to give you an idea how this works (these are just a few of many split-decisions in the game to help explain the principle):

  • In ‘Wreck’ when you have to pick between two items after Julia puts on the O2, let time run out and don’t pick either one (they are both head decisions)
  • After the pirates break into your ship at night and you have to ungag Alex or Fliss, don’t press any buttons, just let time run out twice in a row (they are both brain commands). Afterward the Investigate and Untie commands are also both brain choices, so let time run out again.
  • After the pirate leader makes Fliss use the radio to get a weather update, there can be a quick time event where the right side “HELP” is a heart choice and the left option would be a brain choice. You need to press the stick very fast here (best to make a manual save game backup before this as it’s easy to mess up).
  • After you arrive on the ghost ship and the pirates trap you in a room, there’s another dialogue with two brain choices only. Choose to say nothing.
  • When having to calm down Junior, all dialogues are HEAD choices, instead choose “SAY NOTHING” as it doesn’t have an icon.

It’s highly recommended to make a manual save game backup every 30 minutes or so. Go to PS4 Settings > Application Saved Data Management > Back up to USB or PS+ Cloud. In case you mess something up, you can copy back the save and don’t have to replay the entire game.

It’s also recommended to do the HEARTS run as your first playthrough, because it’s a short one, yet gives you a good idea of where characters can die or survive for the more complicated “everyone lives” and “everyone dies” trophies later on. It will also unlock a bunch of trophies automatically, particularly “Yes! Yes, I’ll marry you!” and potentially “Lovebirds”.

Consider all the permutations
Chose all of the Head decisions
All decisions in the game are marked with either a heart icon or a head (brain) icon. For this trophy you must ALWAYS pick HEAD during ONE SINGLE playthrough. The HEAD decision also switches between left and right so you can’t simply push the stick in the same direction every time, you actually have to pick the right icon. In other words: NEVER pick HEARTS across a playthrough and you’ll get this trophy.To clarify: this trophy only requires you to always pick heads during ONE SINGLE playthrough, you don’t truly have to see “all” head decisions the game has to offer (because the paths split up there are so many different outcomes which lead to different head decisions, but it’s not necessary to go through them all). You can make this significantly shorter by messing up QTEs on purpose and letting all characters die as early as possible.

There will be dialogues where you can only pick from two “heart” decisions (neither one being head). In this case pick nothing and let time run out or if there’s a third option without an icon (such as “SAY NOTHING”) you are allowed to use that. Just whenever a head decision is available you must pick it. When there are two different head choices to pick from, it doesn’t matter which one you pick. Also be careful with quick-time events. There are actually a bunch in the game where you have only a few seconds to pick between heart and head. You may want to sit closer to your screen to see the icons quickly (they are somewhat transparent so depending on the screen and your distance to it, this can be hard to see when you have only 3 seconds to decide).

Here are some examples to give you an idea how this works (these are just a few of many split-decisions in the game to help explain the principle):

  • During the first dialogue between Brad and Alex, Brad can only pick between two heart choices. Choose the third option to say nothing.
  • After the pirate leader makes Fliss use the radio to get a weather update, there can be a quick time event where the right side “HELP” is a heart choice and the left option HOLD ON would be a head choice. You need to press the stick very fast here (best to make a manual save game backup before this as it’s easy to mess up).
  • When Fliss spots another boat approaching her boat (through binoculars) there will only be two heart choices, pick the third option to say nothing.

It’s highly recommended to make a manual save game backup every 30 minutes or so. Go to PS4 Settings > Application Saved Data Management > Back up to USB or PS+ Cloud. In case you mess something up, you can copy back the save and don’t have to replay the entire game.

It’s also recommended to do the HEADS run as your second playthrough and combine it with Movie Night mode (and first playthrough should be heart choices in solo story). This gives you a better idea where characters can die or survive for the more complicated “everyone lives” and “everyone dies” trophies later on. It will also unlock a bunch of trophies automatically along the way, such as various traits trophies.

Yes! Yes, I’ll marry you!
Julia accepted Alex’s proposal
This trophy unlocks automatically on your heart-choices only playthrough.

  • Chapter: The Wreck (as Brad) – when talking to Alex pick dialogue SENTIMENTAL “Go with your gut” –> this makes it so Alex will propose to Julia during their dive later on
  • Chapter: The Dive / Uninvited Guests (as Julia) – Alex will automatically propose to Julia. As Julia, always pick the heart-icon choices ASTOUNDED “We almost died” – LOVING “Yes!”

Then Alex puts a ring on Julia’s finger and the trophy will pop as they swim back up towards the surface.

A pint of frosty amber liquid
Conrad successfully flirted with Fliss

Chapter: Uninvited Guests

When you walk around the deck of the boat as Fliss, go talk to Conrad. Pick the following conversation points:

  • Dialogue #1: STERN “Can you monitor the dive”
  • Dialogue #2: CURIOUS “So are you beached”
  • Dialogue #3: ROMANTIC “I have to keep track of the dive, but …”

Fliss will tell Conrad that she’s willing to continue the conversation in private later on, which unlocks this trophy. You’ll also get this automatically when going for trophy “You got a better way?”.

Can’t catch him with this old junkerzConrad successfully escaped on the speedboat

Chapter: Intrusion

When Conrad climbs out the window of the boat, he must successfully keep calm (hit the pulse points with correct button timing). Then he must choose the left option ESCAPE (head icon). This will trigger a QTE sequence. The buttons will be the same every time. Here’s the QTE Sequence: :square: :circle: :circle: :triangle: . Press all of these when they are shown on the screen. When you hit all buttons correctly, Conrad will escape on the boat and the trophy unlocks immediately. The last button press :triangle: has a very short timer, if you mess this one up Conrad gets shot and dies! As soon as you see the pirate aiming a pistol at you, be prepared to press this button when it shows up on screen. If you fail, don’t worry, you will have to do many more playthroughs for the platinum. After finishing the game for the first time you also unlock chapter select and can quickly redo this without having to replay the entire game. You can also make a save game backup just before breaking the window that lets Conrad climb out the boat (which is also where you get Break ’em during the thunder trophy). You can do this in PS4 Settings > Application Saved Data Management > Copy to USB / PS+ Cloud. If you miss the trophy, you can copy back your save and be put right before breaking the window, without having to replay the entire chapter from the start.

The name of this vessel
Revealed the name of the ship

For this trophy you must first find two secrets (collectibles) on the same playthrough, which reveal the name of the ship. “Secret #41: Medan Hat” in “Chapter: Danny” & “Secret #42: Ship’s Logbook” in “Chapter: Distress Signal”. Then during the radio call in “Chapter: Distress Signal” you give your coordinates and need to turn the power back on. After the power comes back you can reveal the name of the ship over the radio.

  1. Chapter: Danny (as Fliss): Pick up Secret #41: Medan Hat – it’s right after a cutscene where Danny (pirate guy who’s escorting Fliss), sees what looks like a sitting man. But it turns out it was only a bunch of empty sacks with a hat on them. Danny will knock off the hat during the cutscene. Afterward, Fliss can investigate that same hat.
  2. Chapter: Distress Signal (as Alex): Pick up Secret #42: Ship’s Logbook – it’s found just after leaving the weather deck to climb upstairs. Then you must open a door by quickly pressing :square: and you’ll enter the captain’s cabin. There on a table is the logbook you need. This is just BEFORE the distress signal radio (just a few rooms before it).
  3. Chapter: Distress Signal (as Alex): Activate the radio now. Pick dialogue “INSTRUCTIVE” to give your coordinates. Afterward, send Julia and Brad (or whoever else is available) down the hole. Alex has to stay back so that he can answer the radio call later when power is back on.
  4. Chapter: Depths (as Brad / Julia): Turn the power back on. There’s a power switch just after passing through an engine room, but before finding the rebreather. If you found the rebreather you went too far and must redo this via chapter select after finishing the story. After the power turns back on, Alex will reveal the ship’s name “Ourang Medan”. The trophy will pop immediately during the cutscene.

You can keep track of your progress towards this trophy in the pause menu under the bearing “Military Bandwith” (visible after doing the first step for this trophy).

It’s all gone changing on me
Calmed Junior down

  1. Chapter: Depths – When you find the rebreather, take it with you! It doesn’t matter which characters went down the hole and which stayed back at the radio. After taking the rebreather, complete all QTEs successfully so that Olson (pirate boss) doesn’t detect you. If he detects you, can you still be able to take the rebreather but it results in an extra QTE. As long as you end up with the rebreather by your side in the Junior chapter you are good to proceed.
  2. Chapter: Junior – Pick the following dialogues:
    • CURIOUS
    • WORRIED
    • DESPERATE
    • GRAB PISTOL

If you did take the rebreather with you, that will make you put the mask on Junior, which gives him some fresh air to clear the Manchurian Gold mist out of his head. Then he will be “normal” and again and calm down.

Quite a lot of deaths that night
Found all of the black framed Pictures

*Bugged Trophy*
After finding all 6 black framed pictures this trophy is not unlocking for some players (happened to myself). There is no known fix. You should back up your save game (PS4 Settings > Application Saved Data) before picking up your last picture, in case it gets patched in the future you can copy it back and pick up the last picture again to pop the trophy.
Possible futures
Found all of the white framed Pictures
Going it alone
Completed the Solo Story
Go to Title Screen > Play Alone > New Story. Now finish the story any way you see fit. If it’s your first run it’s best to combine with the HEARTS or HEADS choices playthrough (see trophies “Go with your gut” and “Consider all the permutations”). You can make this shorter by messing up all QTEs and letting everyone die as early as possible.
Girls’ night out
Only the women survived!

You must finish the game with only the 2 females Fliss and Julia surviving. This means 3 males Alex, Brad, Conrad must die. Luckily, you can get this through chapter select (unlocked after story) without having to replay the entire game. When using chapter select, make sure you create a new save and don’t overwrite the finished game save. You must play all chapters after the one where you start.

Beware, that on this run Julia must decompress at the end of her underwater wreck dive (Chapter “Uninvited Guests”). If she fails to do so and then goes on to drink alcohol during “Ghost Story” she will die from the Bends during the final cutscene and cannot be saved. Also, during the radio call in Chapter “Distress Signal” do NOT give the military any information (just pick “SAY NOTHING”). This call is a trap and if you tell them the name of the ship they will come during the final cutscene to kill all survivors!

Below is an example playthrough:

  • Chapter: Uninvited Guests – Julia waits underwater to decompress after her dive
  • Chapter: Glamor Girl – Conrad fell off the ladder during chase with Nurse (mess up all QTEs)
  • Chapter: Distress Signal – During the radio call pick SAY NOTHING and don’t give the military any info (if you tell them the name of the ship they will kill all survivors)
  • Chapter: Junior – Brad goes down the hole after the group finds the radio transmitter. When they encounter Junior (crazy guy pointing gun at them), Brad repeatedly picks dialogue “SAY NOTHING” which results in Junior shooting him in the head
  • Chapter: Matters of the Heart – Alex stabbed himself in room with Mice (when mouse eats through his chest)
Right there with ya, boys
Only the men survived!

You must finish the game with only the 3 males Alex, Brad, Conrad surviving. This means the 2 females Fliss and Julia must die. Luckily, you can get this through chapter select (unlocked after story) without having to replay the entire game. When using chapter select, make sure you create a new save and don’t overwrite the finished game save. You must play all chapters after the one where you start.

Beware, during the radio call in Chapter “Distress Signal” do NOT give the military any information (just pick “SAY NOTHING”). This call is a trap and if you tell them the name of the ship they will come during the final cutscene to kill all survivors!

Below is an example playthrough:

  • Chapter: Uninvited Guests – Julia doesn’t decompress at the end of her dive. In “Ghost Story” she goes on to drink alcohol. This makes her die from the Bends during the final cutscene.
    • Quicker Alternative through Chapter Select: After finding the radio in “Distress Call”, Julia goes down the hole. When she encounters Junior, he shoots her.
  • Chapter: Glamor Girl (*Conrad mustn’t have used the Speedboat) – Conrad reaches the top of the water tower at the end of the chase and chooses to confront the nurse. If Alex found the kitchen knife earlier in Chapter “Caskets” and gave it to Conrad, then Conrad can push the nurse down the tower so she dies. In reality the nurse is Fliss, but Conrad is affected by the Manchurian Gold chemical that leaked on the ship, which makes him see her as a Nurse demon. If the nurse dies, it’s Fliss who dies.
  • Chapter: Distress Signal – During the radio call pick SAY NOTHING and don’t give the military any info (if you tell them the name of the ship they will kill all survivors). After the call, Julia goes down the hole.
Lovebirds
Maxed Alex and Julia’s Relationship
This trophy will unlock automatically on your hearts-choices-only playthrough so don’t even worry about it. You must always pick hearts during a playthrough for trophy “Go with your gut”! If you always pick the hearts-icon, it will give you the trophy in Chapter “Plunged” when the two Alexes are drowning each other and Julia picks Dialogue FRANTIC “Stop he’ll drown”.Below is a breakdown of all choices that improve relationship between Alex and Julia. Again, it’s worth noting that this will unlock automatically on hearts run. You don’t have to pick all of these choices correctly! Just for the sake of completion, I’ve included all the choices below:

  • Chapter: The Duke – Brad tells Alex SENTIMENTAL “Go with your gut” –> results in Alex proposing to Julia during their dive
  • Chapter: Uninvited Guests (as Julia)
    • LOVING “Yes” Alex ▲▲▲
    • CAUTIOUS “Damn yeah, okay” Alex ▲
    • RELUCTANT “This is taking too long…” Alex ▲
  • Chapter: Ghost Story (as Julia)
    • CHEERFUL “It does have a nice ring” Alex ▲
    • SENTIMENTAL “Let’s plan it together” Alex ▲
    • REASSURING “Of course” Alex ▲
    • ADORING “I love you” Alex ▲
  • Chapter: Caskets (as Alex)
    • When opening the kitchen cupboard with rat inside: TRUTHFUL “Come look” Julia ▲
    • WORRIED “It’s probably just rats” Julia ▲
    • SUPPORTIVE “It is crappy” Julia ▲
    • I ignored opening the caskets (secrets) on this run, but they also give dialogues with Julia to improve relationship
  • Chapter: Plunged (as Julia)
    • FRANTIC “Stop he’ll drown” Alex ▲▲▲
    • –> Trophy unlocked
You got a better way?
Maxed Conrad and Fliss’s Relationship

This trophy is only obtainable in Online Co-Op (Shared Story)! Luckily, it can be done during the very first dialogues between Conrad and Fliss in the Chapters “Wreck” & “Dive / Uninvited Guests”.

The hosting player (player 1) will always be Fliss and the joining player (player 2) is Conrad. You must have a co-op partner for this and make them aware of what choices to pick!

Chapter: Wreck

  • Conrad: SUPPORTIVE
  • Conrad walks over to Fliss, talks to her:
    • Conrad: EMPATHETIC
    • Conrad: PLAYFUL
    • Conrad: PLAYFUL
  • After Conrad & Alex talk to Julia and she prepares the rebreather, Conrad talks to Fliss again:
    • Conrad: CHEERY
    • Conrad: OPTIMISTIC

Chapter: Uninvited Guests

  • Fliss: RELAXED
  • Fliss: SELF-ASSURED
  • Fliss: IMPRESSED
  • Fliss must go downstairs to talk to Brad, when she returns upstairs she can talk to Conrad once again:
    • Fliss: RELAXED
    • Fliss: PLAYFUL
    • Fliss: ROMANTIC
  • When a fisher boat approaches:
    • Fliss: UNEASY
    • Fliss: WORRIED
    • Fliss: WORRIED
    • Fliss: AMUSED
    • –> TROPHY UNLOCKED: You got a better way? trophy
Medium bro
Maxed Brad and Alex’s Relationship

This trophy is only obtainable in Online Co-Op (Shared Story)! Luckily, it can be done during the very first dialogue between Alex and Brad in the Chapter “The Duke”.

The hosting player will always be Alex and the joining player is Brad. You must have a co-op partner for this and make them aware of what choices to pick!

Dialogue Choices in Chapter “The Duke” ONLINE CO-OP ONLY!

  • Alex: ENCOURAGING
  • Brad: APPRECIATIVE
  • Brad: UNEASY
  • Alex: SUPPORTIVE
  • Brad: EMPATHETIC

These 5 dialogue choices will unlock the trophy right away. These dialogues are directly following each other so there are no other dialogues in between. You can do it easily during your Shared Story playthrough for gold trophy “Learning to work together“.

Secrets! Lies! Conspiracies, man!
Found all Secrets!

*Bugged Trophy*
Due to Secret #20 being bugged for about 80% of players this trophy is causing a lot of players problems. It can be obtained but even once you got all secrets there are cases of this not unlocking (happened to myself) or having a very long delay by a few minutes.

Ghost ships are just a myth, right?
Found all Pictures

*Bugged Trophy*
After finding all 13 pictures this trophy is not unlocking for some players (happened to myself). There is no known fix. You should back up your save game (PS4 Settings > Application Saved Data) before picking up your last picture, in case it gets patched in the future you can copy it back and pick up the last picture again to pop the trophy.

Not a sole survivor
No-one survived!

It’s recommended to do the all heart/head choices runs first and the “everyone survived” run. By then you’ll have a better understanding of the game’s structure and the Everyone Dies Walkthrough will be easier to comprehend.

That’s something, I suppose
Everybody survived!

For this our 5 main characters “Alex, Brad, Conrad, Fliss, Julia” all must be alive during the final cutscene. The two guys from the prologue don’t matter, they will always die no matter what you do. The pirates who hold you hostage also don’t matter, at least Danny and Olson will always die. You can, however, save Junior (one of the pirate guys) and I did this on the playthrough that unlocked the trophy for me. There are reports that you still get the trophy if Junior died, but it’s better to keep him alive if you can, just to be safe.

Most important choices:

  • Don’t pick up any weapons with any of the characters (they could accidentally kill one of the other characters)
  • Chapter: Uninvited Guests – When Julia dives underwater, do the QTE so she doesn’t cut her foot, and when she swims back up let her decompress by picking the head-choices.
  • Chapter: Intrusion – Make Conrad escape on the Speedboat (pick ESCAPE instead of ATTACK option when sneaking around the boat, and complete the QTE correctly). Then he leaves the game and can’t die anymore. One less person to worry about.
  • Chapter: Storm – Brad stays unseen
  • Chapter: Finding Friends – Brad finds the gas mask in the locker room (the room where corpses look out of the lockers, investigate the same locker twice for gas mask. This is optional but makes it so him and Fliss will recognize each other)
  • Chapter: Pressure – Have Brad go down the hole, Fliss stays upstairs and saves Brad from drowning by smashing the hinge.
  • Chapter: Distress Call – Don’t give the military station on the radio your coordinates. Just SAY NOTHING. Giving them any info is a trap. If you give them coordinates and the name of the ship the military will come in helicopter and kill all survivors during final cutscene (because Manchurian Gold was a secret military project and you’ve seen too much they won’t let you leave alive – you must escape by boat instead and get the distributor cap for that).
  • Chapter: Depths / Junior – Took the rebreather with you and calm down Junior so he doesn’t shoot himself or you. Pick these dialogues with him: CURIOUS, WORRIED, DESPERATE, GRAB PISTOL
  • Chapter: Matters of the Heart / Olson – Get the Distributor Cap without dying. Personally, I got the chapter “Matters of the Heart” (same in linked Walkthrough if you follow it) and Olson died in the kitchen from the Manchurian Gold mist without a fight. Also, after getting the Distributor Cap (in case you get the ending where you go into the rat-infested kitchen), don’t stab yourself or the demon across from you. If you get the “Olson” chapter (fighting against Olson in cargo hold), don’t mess up the QTEs so you can get the distributor cap.

It’s recommended that you back up your save game manually every few chapters or before the important moments listed above (PS4 Settings > Application Saved Data Management). That way you can copy back your save if you messed up, and don’t have to replay the entire game.

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